# Revenue model

### **Primary Marketplace**

The primary source of revenue stems from the issuance and sales of new NFT playing cards. These cards, featuring rugby players, resources and boosters, are minted by OVAL3 and listed for sale in the Primary Marketplace. Through an auction system, the company derives revenue based on the demand and scarcity of the cards and the profile of the featured player. This ensures a dynamic and engaging environment for collectors and enthusiasts to acquire unique assets.

### Secondary Marketplace

OVAL3 facilitates player-to-player transactions in the Transfer Market, a secondary marketplace where users can buy and sell NFT playing cards. In these transactions, OVAL3 charges a creator royalty fee of 5%, which is divided between OVAL3, partner clubs, collaborators and also used to refill the reward pool for competitions. This fee structure ensures ongoing support for the platform's development, encourages trading activities, and rewards both players and partners for their contributions to the ecosystem.

### Sponsorships and Ads

In addition to card sales, OVAL3 explores sponsorship opportunities as an additional revenue stream. By partnering with brands and organizations that align with the values and interests of the rugby community, OVAL3 seeks to create mutually beneficial collaborations that enhance the user experience and provide added value to the platform's users. Sponsorship partners may have their emblems/sponsorship message minted on a resource card which is usable in-game. Sponsorships offer a way to diversify revenue sources and contribute to the continued growth and development of OVAL3.

By leveraging the unique aspects of NFT technology, creating a vibrant marketplace, and engaging in strategic partnerships, OVAL3 is able to establish a sustainable business model. This model allows for the generation of revenue from primary card sales, secondary market transactions, and sponsorship collaborations.


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